How the build works
This Arms Warrior build runs on two buttons: Rend and Overpower. Improved Rend adds 35% to the bleed, and Rend matters more in WoW Forever because it scales with Attack Power. Improved Overpower gives Overpower +50% crit chance, which makes it your hardest hitter until Mortal Strike.
Crits are where the build pays off. Deep Wounds turns every crit into a bleed worth 60% of your weapon’s average damage over 12 sec, and Impale raises your ability crit damage bonus by 20%. Improved Charge adds 6 Rage to the opener, and Improved Heroic Strike cuts its cost by 3 Rage, so excess Rage turns into damage sooner.
Spearing Strike is a situational extra: 40% weapon damage, plus 80% more against Giants, Dragonkin and mounted targets. Sweeping Strikes, your 21st point, lets the next 5 swings hit a second enemy, which makes double pulls much safer.
Leveling tips
Start with Improved Rend so your bleed is worth casting from level 10, then Improved Heroic Strike to open row 2. Improved Overpower at 16 and 17 is the first big jump in damage. Deep Wounds comes online around level 20, Impale at 25, and Sweeping Strikes at 30.
Your weapon matters more than any talent here. Replace your two-hander whenever you can, from quests, the Auction House or dungeons. Arms works well solo and in groups. If you play mostly alone and take a lot of damage, a one-hander and shield Protection setup is the safer alternative.
These Warrior talents stay inside Arms because every row from 1 to 5 has something useful. Deflection is the weakest pick and exists to reach the next row; treat it as a free choice.
Changes in WoW Forever
Several talents here are new or reworked. Bloodthrill (row 5) gives main-hand hits on targets with your Rend up to a 20% chance to enable Overpower, which ties the two buttons together. Weaponmaster replaces the old per-weapon specializations with one 5-rank talent whose bonus depends on your weapon. Improved Slam now also stops Slam from delaying your swing, so Slam becomes a real filler. Anger Management and Deep Wounds were reworked too.
Rage generation has changed in Forever, and some players think Agility may compete with Strength. Nobody has confirmed that yet, so stick with Strength for now.
Toward level 60
Treat this section as provisional. The only full level 60 Arms build published so far comes from a simulator: roughly 39 points in Arms (adding Anger Management, Improved Tactical Mastery, Bloodthrill, Weaponmaster, Improved Slam and Mortal Strike) with Cruelty and Unbridled Wrath from Fury. Leveling guides agree that Mortal Strike is the next big step. Few players have tested a level 60 Arms build in practice yet.