The written guide for this spec is in progress.
Talent descriptions come from the game client files (build 1.60.1.70685). Some talent values are applied by the game server and can differ in game; ranks marked as Classic Era data are not in the Forever client yet.
Abilities
Spells of this school and active talents of this tree.
BloodrageLevel 10Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
Defensive StanceLevel 10A defensive combat stance.
Sunder ArmorLevel 10Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat.
TauntLevel 10Taunts the target to attack you, but has no effect if the target is already attacking you.
Shield BashLevel 12Bashes the target with your shield for 45 damage.
RevengeLevel 14Instantly counterattack an enemy for 153 damage and a high amount of threat.
Shield BlockLevel 16Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
DisarmLevel 18Disarm the enemy's weapon for 10 sec.
Shield WallLevel 28Reduces the damage taken from all attacks by 60% for 12 sec.
Last StandTalentWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec.
Concussion BlowTalentStuns the target for 5 sec.
Shield SlamTalentSlam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target.
Changes vs Classic
- ChangedShield SpecializationEffect or wording changed
Classic → Forever
ClassicIncreases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
ForeverIncreases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
- ChangedImproved BloodrageEffect or wording changed
Classic → Forever
ClassicIncreases the instant Rage generated by your Bloodrage ability by 2.
ForeverIncreases all the Rage generated by your Bloodrage ability by 50%.
- ChangedLast StandEffect or wording changed
Classic → Forever
ClassicWhen activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
ForeverWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
- ChangedImproved RevengeEffect or wording changed
Classic → Forever
ClassicGives your Revenge ability a 15% chance to stun the target for 3 sec.
ForeverIncreases damage dealt by your Revenge ability by 60%.
- ChangedImproved Sunder ArmorEffect or wording changed
Classic → Forever
ClassicReduces the cost of your Sunder Armor ability by 1 rage point.
ForeverReduces the Rage cost of your Sunder Armor ability by 3.
- ChangedImproved DisarmEffect or wording changed
Classic → Forever
ClassicIncreases the duration of your Disarm ability by 1 secs.
ForeverReduces the cooldown of your Disarm ability by 20 secs.
- ChangedImproved Shield WallEffect or wording changed
Classic → Forever
ClassicIncreases the effect duration of your Shield Wall ability by 3 secs.
ForeverReduces the cooldown of your Shield Wall ability by 11 min.
- ChangedConcussion BlowEffect or wording changed
Classic → Forever
ClassicStuns the opponent for 5 sec.
ForeverStuns the target for 5 sec.
- ReplacedOne-Handed Weapon Specialization → Bastion
- ChangedShield SlamEffect or wording changed
Classic → Forever
ClassicSlam the target with your shield, causing 225 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
ForeverSlam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.