The written guide for this spec is in progress.
Talent descriptions come from the game client files (build 1.60.1.70685). Some talent values are applied by the game server and can differ in game; ranks marked as Classic Era data are not in the Forever client yet.
Abilities
Spells of this school and active talents of this tree.
Battle StanceLevel 1A balanced combat stance.
Heroic StrikeLevel 1A strong attack that increases melee damage by 157 and causes a high amount of threat.
Spearing StrikeLevel 1A brutal attack that deals 40% weapon damage.
ChargeLevel 4Charge an enemy, generate 15 Rage, and Stun it for 1 sec.
RendLevel 4Wounds the target causing them to bleed for 147 damage over 21 sec.
Thunder ClapLevel 6Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them.
HamstringLevel 8Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec.
OverpowerLevel 12Instantly overpower the enemy, causing weapon damage plus 35.
Mocking BlowLevel 16A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
RetaliationLevel 20Instantly counterattack any enemy that strikes you in melee for 15 sec.
Victory RushLevel 20Instantly attack the target causing 1 damage and healing you for 10% of your maximum health.
WeaponmasterTalentIncreases your chance to get a critical strike with Axes and Polearms by 1%.
Sweeping StrikesTalentYour next 5 melee attacks strike an additional nearby opponent.
Mortal StrikeTalentA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Changes vs Classic
- ChangedImproved Heroic StrikeEffect or wording changed
Classic → Forever
ClassicReduces the cost of your Heroic Strike ability by 1 rage point.
ForeverReduces the cost of your Heroic Strike ability by 1 Rage.
- ChangedImproved ChargeEffect or wording changed
Classic → Forever
ClassicIncreases the amount of rage generated by your Charge ability by 3.
ForeverIncreases the Rage generated by your Charge ability by 3.
- ReplacedTactical Mastery → Improved Tactical Mastery
- ChangedImproved Thunder ClapEffect or wording changed
Classic → Forever
ClassicReduces the cost of your Thunder Clap ability by 1 rage point.
ForeverReduces the Rage cost of your Thunder Clap ability by 6.
- ChangedAnger ManagementEffect or wording changed
Classic → Forever
ClassicIncreases the time required for your rage to decay while out of combat by 30%.
ForeverGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- ChangedDeep WoundsEffect or wording changed
Classic → Forever
ClassicYour critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
ForeverYour critical strikes cause your opponent to Bleed, dealing 0% of your melee weapon's average damage over 12 sec.
- ChangedImpaleEffect or wording changed
Classic → Forever
ClassicIncreases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
ForeverIncreases the critical strike damage bonus of your abilities by 10%.
- ReplacedSword Specialization → Weaponmaster
- ReplacedMace Specialization → Weaponmaster
- ReplacedAxe Specialization → Weaponmaster