The written guide for this spec is in progress.
Talent descriptions come from the game client files (build 1.60.1.70685). Some talent values are applied by the game server and can differ in game; ranks marked as Classic Era data are not in the Forever client yet.
Abilities
Spells of this school and active talents of this tree.
Auto ShotLevel 1Automatically shoots the target until cancelled.
Serpent StingLevel 4Stings the target, causing 555 Nature damage over 15 sec.
Arcane ShotLevel 6An instant shot that causes 217 Arcane damage.
Hunter's MarkLevel 6Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143.
Concussive ShotLevel 8Dazes the target, slowing movement speed by 50% for 4 sec.
Distracting ShotLevel 12Distract the target, causing threat.
Multi-ShotLevel 18Fires several missiles, hitting 3 targets.
Scorpid StingLevel 22Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec.
Rapid FireLevel 26Increases ranged and melee attack speed by 40% for 15 sec.
FlareLevel 32Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Viper StingLevel 36Stings the target, draining 1108 mana over 8 sec.
Sniper ShotLevel 40A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec.
VolleyLevel 40Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Aimed ShotTalentAn aimed shot that increases ranged damage by 20.
Scatter ShotTalentA short-range shot that deals 50% weapon damage and disorients the target for 4 sec.
Trueshot AuraTalentIncreases the Ranged Attack Power of party or raid members within 45 yards by 50.
Changes vs Classic
- ChangedEfficiencyEffect or wording changed
Classic → Forever
ClassicReduces the Mana cost of your Shots and Stings by 2%.
ForeverReduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
- ReplacedLethal Shots → Lethal Attacks
- ChangedAimed ShotEffect or wording changed
Classic → Forever
ClassicAn aimed shot that increases ranged damage by 70.
ForeverAn aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
- ChangedImproved Arcane ShotEffect or wording changed
Classic → Forever
ClassicReduces the cooldown of your Arcane Shot by 0.2 sec.
ForeverReduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- ChangedMortal ShotsEffect or wording changed
Classic → Forever
ClassicIncreases your ranged weapon critical strike damage bonus by 6%.
ForeverIncreases the critical strike damage bonus on all ranged abilities by 30%.
- ChangedBarrageEffect or wording changed
Classic → Forever
ClassicIncreases the damage done by your Multi-Shot and Volley spells by 5%.
ForeverIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
- ChangedTrueshot AuraEffect or wording changed
Classic → Forever
ClassicIncreases the attack power of party members within 45 yards by 50. Lasts 30 min.
ForeverIncreases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.